Development roadmap

FCS is currently under active development, and we have published part of the development roadmap below. Please note that this shouldonly be used for reference and does not guarantee the implementation of the specificfeatures in future software updates. Additionally, the order of the list does not reflect the priority of implementation. Thank you for your understanding.

We’re happy to take feature requests and can even customize builds to fit your company’s pipeline.[1] If you have any questions, requests, or issues, feel free to contact us on the HELTEC website.

  • Real-time Video Generation Creation of a program for real-time animation output.

  • Development of sample engine code (Unity, Unreal Engine, Motion Builder).

  • Landmark Detector Improvement Improving the landmark detector using high-quality data from Zukun’s proprietary shooting device and light stage.

  • Equipped with automatic retargeting functions An algorithm adds the capability to automatically perform rough retargeting on any rig

  • Accelerated processing

  • Retargeting support with Unreal Engine Extending the Maya features in FCS to Unreal Engine