Create or open a Session

In FCS, a file that links actor information, character information, Maya scene information, and analysis data is called a “Session.”

After launching FCS, go to “New…(Create new Session)” or “Open” to access the Session data.

Note

By settings details for a Session at the beginning, you can start working with the buttons on FCS without having to operate Maya separately.

Folder structure created by Create new Session

Color

Content

Red

Folders created when setting up a new project

Blue

Folders created when setting up a new actor

Green

Folders created when setting up a new character

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Folder

Content

Detail

Facial

Folder to save materials (i.e., HMC videos and Maya scene data)

L

Assets

Folder to save Maya project file (containing assets)

L

RecData

Folder to save the videos you want to analyze with

L

Scene

Default output destination for animation output

L

SetData

For animation output, wav files will be saved when you select audio.Sequential numbered image files will be created and saved when you select “frame” or `landmark frame’.

FCS

Project folder where data used for analysis is saved

L

Assets

Folder created with Actor. The name entered in Actor is displayed.

L

RecData

Folder created with Character. The name entered in Character is displayed

L

Scene

Edited data (images and character controller values) of the created Profile is saved

L

SetData

Cache of the video to be analyzed is saved

L

.lock

lock file to prevent the same project being edited by multiple users

L

fcs_session.yaml

File that saves session information

Creating a new Session

  • File→Session→Select New…

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Folder

Detail

Project Folder

Specify the location to put FCS data

Actor

Name of the motion actor

Character

Name of the 3D model

Maya Scene

Path to the 3D model Maya scene

Maya Base

Path to the folder where workspace.mel is

Maya Ver

Version of the data created in the scene

  1. Folders created when setting up a new project

    Click “Browse” button to launch a window for selecting a project folder.

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    Specify any empty folder to store data with FCS.

    Create Project Folder.

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    Create

    A pop-up will appear after the folder is successfully created.

    _images/F001.png

    Close

    Facial and FCS folders will be created.

    _images/F003.png

    Note

    We recommend putting your maya scene and assets under Project Folder→Facial→Assets and videos for analysis under Project Folder→Facial→RecData.

    _images/F004.png

    Example assets folder

    _images/F005.png

    Example RecData folder

  2. Actor settings

    Click “+” and launch “Create new actor folder” to create an Actor Folder.

    • Enter the name you want to register in “Actor Name.”

    • “Actor” = name of the motion actor

    • Create

    _images/S006.png

    A pop-up will appear after the folder is successfully created.

    • close

    _images/F006.png

    The Actor folder you entered will be created directly under the Project Folder folder in Explorer.

    _images/F007.png
  3. Setting Character

    Click the “+” button to launch the “Create New Character Folder” window to create a character folder.

    • Enter the desired name in the “Character Name” input field.

    • Create

    _images/S008.png

    The Character folder you entered will be created directly under the Actor folder in Explorer.

    _images/F008.png
  4. Setting Maya Scene

    Click the Browse button to launch a window for selecting a MayaScene.

    • Setting Maya Scene

    _images/S009.png
  5. Setting Maya Base

    Click the Browse button to launch the window to select the Maya Base.

    • Folder which contains workspace.mel

    Attention

    Select the location where workspace.mel is located (the location registered in the Maya scene project settings)

    _images/S010.png
  6. Setting Maya Ver

    _images/S011.png

    Version of the data created in the scene

    After completing all inputs, please press the Save button.

    _images/S012.png

    Save

    _images/F009.png

    fcs_session.yaml (FCS file) will be created directly under the character folder in Explorer.

    Note

    The .lock file is used to prevent others from accessing the file while you are working on it. They are automatically deleted when you finish your work properly.

    Note

    If the .lock file remains because of incorrect shut down, etc, please delete the file from the popup when you are starting FCS or delete the file directly in Explorer.

If a Session has already been created

Open Session from history or fcs_session.yaml file.

Open a recently used session

If you have recently opened the session, the history will be displayed under File→Session→Open.

  • Click on the session file that you would like to open

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Open Session from fcs_session.yaml file

  • File→Session→Open→Open… After you open the Open Session window, local and network drives will be displayed.

  • Select and open the fcs_session.yaml file located directly under the Character folder.

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When opening a Session

Using multiple session files

Warning

While creating/opening a new Session, you cannot create or start another Session. To open another session, close the current session, restart FCS, and reopen it.

If “Maya Ver” is set incorrectly

You can check the setting details when you create the session under File→Session→info.

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If the Maya Version setting in New Session is not reflected in info, right-click Maya Version on the info screen and select Edit so that you can edit the details.

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Attention

Please click the Save button after changing settings.