Output animation

Caution

If the analyzed video was shot using a wide-angle lens, Solver settings needs to be changed. Please refer to the Solver Advanced Settings page for details.

Animation output for a facial expression

Output screen description

_images/A001.png

▼Process

☑ Reprocess: read the created Profile information

Note

It is recommended to turn it on.

Upload Options

  • ☑ Animation: generate animation data and reflect it in Maya

  • ☑ Audio: generate audio data of the video to be analyzed and reflect it in Maya

  • ☑ Frames: generate sequentially numbered images of the video to be analyzed and reflect them on Maya’s image plane.

  • ☑ Landmark Frames: generate a series of numbered images for auto-tracking facial movements and reflect them on image plane of Maya.

Export Options

  • ☑ Playblast: output and save the output animation in mov format video

  • ☑ Scene: save the output Maya scene automatically

Start process: start outputting animation

Output animation from one video

In the Video window

  • Right-click on the name of the video you want to analyze/output.

The menu shown in the image will appear.

  • Select ▼Process.

  • Check the box ☑ for the relevant item.

_images/A002.png
  • Start process

_images/A004.png

Note

  • If you want to make adjustments after viewing the analysis results, remove the ☑ buttons from Playblast and Scene so you can shorten the processing time.

_images/A003.png
  • 初回出力時は時間がかかるため待機

_images/A005.png
  • The items with ☑ are reflected on the Maya scene.

    • Audio data in the time slider

    • Sequentially numbered images on the image plane

    • Animation data is reflected in this order

    • Slider moves when animation data is reflected.

_images/image133.png

Note

【If you are selecting playblast or scene with ☑】

Explorer window will pop up when output is complete.

_images/image127.png

Multiple animation output

Output screen description

_images/A006.png

Output Folder:出力先を指定

Output Targets

  • ☑ Animation: generate animation data and reflect it in Maya

  • ☑ Audio: generate audio data of the video to be analyzed and reflect it in Maya

  • ☑ Frames: generate sequentially numbered images of the video to be analyzed and reflect them on Maya’s image plane.

  • ☑ Landmark Frames: generate a series of numbered images for auto-tracking facial movements and reflect them on image plane of Maya.

  • ☑ Playblast: output and save the output animation in mov format video

  • ☑ Scene: save the output Maya scene automatically

Advenced

  • ☑ Reprocess: read the created Profile information

Output Filename: name of the output data. You can change the file to any name.

Start process: start outputting animation

Output animation from multiple videos in batch

In the Video window

  • 解析/出力したい動画名の左側の ☑ をつける

_images/A007.png
  • Processorウインドウを開く

_images/A008.png

_images/P37_processorWindow.PNG
  • Check the box ☑ for the relevant item.

  • Change the Output Filename to any desired name.

Note

  • {solver} → solver name

  • {video} → video filename

  • {user} → windows user name

  • {project} → project folder name

  • {chara} → character name

  • {actor} → actor name

  • {%Y%m%d}, {%H%M%S} → year, month, date, hour, minute, second If only

{video} is selected, the imported video name will be used as a file name.

  • Start

_images/A009.png

Explorer window will pop up when output is complete.

_images/image136.png

カメラ・イメージプレーンについて

Frames、またはLM Framesにチェックを入れた場合、Maya内のイメージプレーンに連番画像がセットされます。
連番画像をセットしたいカメラ・イメージプレーンの名前を「Settings/Maya/Camera」「Settings/Maya/ImagePlane」から設定してください。

デフォルトの設定は以下の通りです。

  • イメージプレーン → imagePlane1

  • カメラ → fcs_cam1

指定した名前のカメラ・イメージプレーンがシーン内に無い場合は新しく作成されます。
パイプラインに合わせてカメラの名前を随時設定してください。